Chicago is getting a permanent projection mapping installation. 4 artists curating and creating content for this building.
This permanent public installation launched on September 29th 2018
Chicago has a legacy of art and culture. The installation will add to it’s public art culture.
This one of a kind digital projection mapping installation covering over 2.5 acres of theMart’s river facade. Using 34 projectors to cover the facade!
It will play for 10 months, 5 days a week, 2 hours daily with 4 renowned visual artist.
The companies behind this architecture display include Chicago architecture firm Valerio Dewalt Train Associates in collaboration with the San Francisco-based Obscura Digital, known for their large-scale projections on the Guggenheim Museum, Sydney Opera House, and the Vatican.
This post stems from my passion for interactive spaces. Technology for museums is essential for keep younger audience engaged.
Museums and art exhibitions are an important facet of our culture. History should not be forgotten, great art should not fade away.
Social media and the internet has made the world smaller, but is it distancing us from culture?
How do we keep the younger audience engaged?
How can we engage the younger, tech savvy audience?
Keeping the above in mind let’s talk about some interactive technology for museums.
Augmented Reality for Museums
Augmented Reality is one of the best ways to show additional facets of an artwork. You could augment behind the scenes footage. Take the user into the past. Replacing reality with history is an task suited for Augmented Reality.
Many museums all over the world have opted for use AR in their museums. Here are few examples of some successful use cases.
Terracotta Warriors – AR App Visitors can use the institution’s app to view augmented reality renderings to better understand the mystery of the Terracotta Army. The AR-enhanced exhibition includes representations of how the sculptures, weapons, and artifacts are predicted to have appeared more than two thousand years ago.
Watch a vampire bat skeleton pull itself off the mount and run away, or an extinct Steller’s Sea Cow materialize in the flesh. These are only two of a number of 3D digital experiences available when using the app in the exhibit. This exciting technology is known as Augmented Reality and it superimposes a virtual world onto the physical one. You can also test your natural history skills playing games.
Displaying real time works of art from prominent collections. User can interact with over 4,200+ artworks. Accessing artworks that may not be accessible otherwise.
ArtWall displays thematic groupings which may include artworks that are currently on loan as well as select light sensitive artwork that are in storage.
To extend this concept of digital interactivity, Cleveland Museum of Art has created ArtLens Studio
ArtLens Studio is for the young and young at heart fostering a lifetime connection to the museum through joyful, creative exploration of the collection. The activities are designed to begin a relationship to the collection through artwork-centered play.
teamLab Borderless is a group of artworks that form one borderless world. Artworks move out of the rooms freely, form connections and relationships with people, communicate with other works, influence and sometimes intermingle with each other, and have the same concept of time as the human body.
People lose themselves in the artwork world. The borderless works transform according to the presence of people, and as we immerse and meld ourselves into this unified world, we explore a continuity among people, as well as a new relationship that transcends the boundaries between people and the world.
People understand and recognize the world through their bodies, moving freely and forming connections and relationships with others. As a consequence the body has its own sense of time. In the mind, the boundaries between different thoughts are ambiguous, causing them to influence and sometimes intermingle with each other.